Photo portfolio Visit the garden in SL (SLURL). See info about rl unveiling
Tim Maley is a Western Australia artist with a developmental disability. He has shown his work locally in several exhibitions, and has experimented with a variety of art forms and mediums including drawing, painting and film producing.
I was asked to create a butterfly garden above the UWA campus in SL using some crayon drawings Tim made. The project was sponsored by DADAA/stARTSPEAK, as part of their sponsorship of the UWA Freedom Project. The project was unveiled to Tim and the sponsors on July 8. You can see great pictures of the rl occasion on the UWA blog.
Tim Maley connecting with FreeWee
The drawings seem childlike at first glance, but I grew to appreciate Tim’s sense of color and design. Each drawing is unique and interesting in its own way. As I invariably discover when I have time to . . . → Read More: The Tim Maley Butterfly Garden
Here’s a simple object that has a fairly cool effect. This started as a test for one of the recent additions to LSL (Linden Scripting Language). I created the essential particle script using my Porgan by the fabled Jopsy Pendragon of Particle Lab fame. The Porgan is an intuitive real-time development tool for making particle effects, and is much simpler than trying to edit script parameters, though I do usually end up tweaking the scripts. I did, in fact edit the params pretty heavily on this, primarily to introduce random changes.
First point I want to make is that there are a number of new functions in LSL, that affect object links. They’re all basically the same as the old functions except that you can now use one script in (say) the root prim to do the same effect in one or more child prims. These new functions are a sort of expansion of the . . . → Read More: How to make a particle kaleido-thingy
after an original painting by Edward Burne-Jones (1833–1898) See full slide show See the diorama in Second Life
Image via Wikipedia
I am often attracted to works of figurative art in the peculiar sense that I want to experience being a part of the scene depicted. Many of my more complex compositions are recreations in 3D virtual space of scenes from pulp fiction book covers, advertising art, and as in this case, historical works of fine art. I find it amusingly ironic to recreate in three dimensions a scene that has only ever existed in two.
I’m not particularly attracted to this archetypal, iconic, but rather idiotic story of Perseus and Andromeda. As with many classical myths, the protagonists are driven in part by unrealistic passions in unlikely and unnecessarily complex situations created by gods (deus ex machina) with overinflated egos and questionable motives. And yet these stories are a fundamental part of our . . . → Read More: Perseus & Andromeda
I was recently engaged, as I often am, by an image that made me want to explore it more personally. I have done a bunch of dioramas replicating vintage book and magazine covers, movie posters, etc. I seem to have a desire not just to make art, but to become art.
My most recent obsession is one of many images by Salvador Dali in which he adds a bunch of drawers to a human figure. If you do a Google image search for “Dali drawers”, you’ll see what I mean. The most famous piece is probably his “Anthropomorphic Cabinet.” But this is the drawing that caught my attention. It’s a sketch for part of a 4-panel screen. (I haven’t found any images of the final work, and as far as I know the project was never completed.)
Dali did several variations, including the painting called “The Burning Giraffe“.I set about reproducing the image with my . . . → Read More: Is this anything?
ANGRY GODS: An Apocalyptic Vision
UPDATE: Angry Gods closed on 30 June 2011. People have been sharing some really great pictures:
Taralyn Gravois Tim Deschanel PJ Trenton Moeuhane Sandalwood SearbyM Alizarin Goldflake Part II Lollito Larkham ColeMarie Soleil (machinima) Haglet Alter (machinima)
For those few of you who were fortunate enough to witness the demolition of the Caerleon Identity Museum last November, I’m sure you’ll remember what it was like to see disruption on a massive scale. (Read the story and watch the machinima.) The usual procedure for any such demolition is to select the objects in Edit, unlink all the prims, set them to temporary and physical, then just let go. On a large scale this can be pretty dramatic. But in this case I deliberately refrained from setting everything to temp so the experience would last longer. (Setting to temp hugely facilitates the cleanup process, but limits the life to 60 seconds.) . . . → Read More: ANGRY GODS: An Apocalyptic Vision
In what was probably the most spectacular demolition I’ve ever witnessed (and I’ve witnessed a good number of them), the Caerleon Museum of Identity went out with a bang. Or a rumble… Actually all I heard was a bunch of knocking sounds. Anyway it was impressive as hell.
After clearing most of the essential stuff and making copies for the inventory archives, I gave the group a 20 minute warning. After restarting my viewer to get Fraps to capture the action, I flew up to select all my objects in Edit. I then unlinked everything and set them as physical.There were over 1300 prims, from small mannequin fingers to the 100 meter diameter floors and dome parts. Normally at this point one would set the objects as temporary to facilitate cleanup. But I wanted the process to take longer than one minute, so I figured the mess would be worth it. It took me quite . . . → Read More: Caerleon Museum Meets Its Maker
Note: I will be posting pictures from the show later. If you have images from the opening event you are willing to share, please contact me inworld (IM FreeWee Ling) or email email@example.com.
The Caerleon Museum of Identity is a massive sim-wide installation constructed by a team of 18 of SL’s most thoughtful artistic talents. The opening of this show was Saturday, October 2, and it runs at least through the end of this month. (SLURL)
The opening was a real thrill for me. This is the largest project by far that I have had the opportunity to lead. We had a strong PR effort with a media preview event the previous Tuesday. As a result, a great many of the names I’ve admired from the blogosphere and from the SL art world were there. The sim was at its maximum capacity (50) for the entire two hour event with an amazing performance by the . . . → Read More: Ambiguity of Identity: The Caerleon Museum of Identity
The Cosmos Hi Tech Disco above Artemisia is part of what I call my Complex Entertainment (as opposed to an entertainment complex). It sits among my other peculiar endeavors, including the Sunlight Museum and FreeWee’s Laboratory, at 2650 meters. MrMulti “Mic” Writer was the entertainment at the grand opening July 31. Unfortunately, there were so many people and the place is so graphics intensive that the one attempt I made to take pictures resulted in a crash (not good when I’m running the show). But I did get pics beforehand and at Mic’s gig last night. Mic has been performing regularly at Artemisia for over a year.
The residents of Artemisia are proud to have sponsored the University of Western Australia 3D Art & Design Challenge’s Trophy Design Competition. he objects will be presented as keepsakes to display with their entries or to place on a shelf.
Artemisia is a residential sim dedicated to living a creative second life. Judges for the competition included RobertSteven Smythe, Fuschia Nightfire, and Artemisians Chinook Anatine, Anneli Ulrick, and FreeWee Ling. FreeWee also coordinated the competition.
There were TWO WINNING DESIGNS selected, each receiving a 3000L award. One will be presented to the GRAND PRIZE winners in September. The other will to be used in “an as yet unannounced Grand Collaboration” at UWA. There were also two Honorable Mention awards of 500L presented. Winners were announced at the regular UWA 3D Art & Design Challenge awards ceremony on 8 August 2010.
The winners were: Sharni Azalee and Miso Susanowa. Honorable mention winners were Abstract Baroque and . . . → Read More: UWA Trophy Competition
UWA is sponsoring a machinima competition to highlight the winners of the 3D Art & Design challenges. Gnueon Aeon of Running Lady Productions has produced a wonderful film of the June winners. The first 30 seconds or so features my spiral kaleidoscope, First Place winner of the June round.
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