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Museum of Identity Artists and Projects

Artistide Despres: I am only a Mesh

I am Artée (a.k.a. Artistide Despres).  I build at Caerleon Isles with a lot of great artists. For this show i present my  ‘ I am only a Mesh ‘ sculpture.

I decided 3 years ago to (almost) never associate my RL identity with my SL one. That is why Artée is able to freely experiment the crossborder of many disciplines, while her creator is stuck to the realism, inherent to photography.


Botgirl Questi: Transworld Identity

Avatar identities that were born in Second Life now extend into other virtual worlds, MMOs, social networks, blogs and media sharing sites. Every work in Transworld Identity was  created either completely or primarily outside of Second Life. The diverse set of images and videos illustrates the independence of avatar-based identity from any particular  platform or medium.

Cat Boccaccio: Splint Personality

Cat Boccaccio was a mild-mannered SL photographer when she noticed a strange personal phenomenon: she was creating many alts—separate alt accounts—and each seemed to be following its own path. Each had a character and emotional life of its own. In her Caerleon Museum of Identity exhibit, Cat explores this splintering of her personality into many components, all of which appear to be a part of her inner life, made “real” in SL. Cat exposes nine distinct alts in this exhibit, and also displays her two scripted works, “Second Life Identity Crisis” and “Dancing with Myselves”. She or any of her alts… “Fury”, “Heart”, “Brat”, “Bitch” and others, may be on hand to greet visitors during the exhibit. Four of the posters are offered as freebies.

Chrome Underwood: The Liquid Self

Within the past year or so I began to explore the comic book genre as a means of capturing the mysterious and magical experience of living a double life.. even multiple lives… by going virtual. Since the avatar can be both an expression of one’s own identity as well as a separate and distinct entity, the elusive concept of human identity in a virtual world becomes as difficult to grasp as a handful of water. In my work I attempt to probe the quirks, quandaries and conundrums of this experience by gently probing the zone between the two worlds, locating the points at which they touch, overlap, and sometimes intertwine – not to unravel the mystery so much as to marvel at it, to enjoy it. In many ways it becomes a mirror reflecting the indefinable nature of our own existence…. the primary one, that is… the human one.

FreeWee Ling:

Caerleon Museum of Identity Central Building

Created on a massive scale in a neo-classical style with caryatids and doric pillars. Inspired by the great museums I often visited growing up with in Chicago.

Studies in Loneliness

Our virtual selves are parts of our real inner selves that are expressed in our virtual bodies. The dioramas called “Studies in Loneliness” are about the paradox of inhabiting multiple simultaneous bodies and yet still being one person who is, essentially, alone.

I observe myself here in this space as though I were someone else. The relationship I have with my avatar is often intimate and even strained at times. I sometimes feel inferior or subservient to her. I may even acquiesce to her needs in deference to my own.

Our virtual bodies remain connected to our real ones through the process of self identification — this is me. No matter how far from our real selves we may push our virtual selves, the connection can never be severed. Our real selves remain with us as a sort of psychic shadow, sometimes following, sometimes leading. The willingness to surrender to the other defines the depth and authenticity of the experience.

Creative Identity

The 44 avatar cutouts standing in front of the statues like caryatids above the museum’s main hall are all drawn from my rather vast inventory. Some I’ve worn only once, others many times. I wanted to show just a taste of the amazing diversity of beings that are possible. The statues stand behind the cutouts as a reminder that there is a solid, thought in some ways shadowy, physical being behind each virtual projection into virtual space. My avatar is my primary creative medium in SL.


Covers! is a series of recreations of classic pulp fiction covers, advertising art, and similar vintage illustrations from roughly the 1930s to 1960s. Some are sexy or beautiful, some are just funny or camp. The dioramas were intended primarily to serve as photo sets for my own avatar, but as I began to work on them, it seemed like others might enjoy using them or seeing how the photos were created.

Fuschia Nightfire: ‘I am a …….?’

Most people start their profiles with (if not those exact words) a quick summary of what most defines them. Whether it be the real person or the avatar they are portraying.

I have made a series of pose ball dioramas each depicting a different characteristic. For instance, for myself I might use ‘I am an artist’ using the studio set with easel and props for painting. The sets are built in an imitation of museum display cases in keeping with the exhibition’s theme.
I want to encourage people to photograph themselves inside these cases and to display the photos on my Flickr group, http://www.flickr.com/groups/1530563@N23/.

Gracie Kendal: I Sing the Body Electric

My installation is taken from ‘The Gracie Kendal Project- A Conversation with my Avatar.” This artwork is an ongoing project/performance which is based on a close-up view of a personal, social and psychological co-existence between my real life self, Kris Schomaker and my avatar, Gracie Kendal. Through this exploration I project myself onto another form and confront my own imperfections.

My work is symbolic of the personal anxiety and loss of identity occurring in a world where visually aggressive advertisements dictate who you are supposed to be. In this environment I find it difficult to be comfortable in my own skin. My sense of self has become dislodged and torn apart. Through Gracie, I construct a narrative of self that represents me and is me, one that helps to deconstruct ideas of normalcy and authenticity. Gracie becomes my ‘Body Electric.’

Ian Pahute: The Loneliness of Being

The work weaves words drawn live from the Internet, in this case a collection of live news feeds and Twitter streams. Some of those feeds are from our physical world. Others are from our virtual existence. Words appear for a few moments – and then disappear. New words are drawn in to replace. The real and the virtual are mixed and juxtaposed. The cloud created is constantly changing and always about ‘the now’.

We perceive words and meaning in the cloud based on our own experience – as our unconscious mind tries to wrestle sense and meaning from what is seen. Some see nothing more than foggy letters. Others see words grouping to reveal some hidden and personal insight.

As well as the central ‘meditative platform’, In this iteration of installation I have added ‘flying cushions’. These swoop around the cloud enabling a completely different way of seeing. The cushions give a much more spatial experience. The mind is amazing and you can see words forming from their positions in space – even while flying at speed. The cushions are fun (and why shouldn’t art be fun?) but also emphasise the loneliness of the piece separating participants and emphasising the ‘space shared’ is a ‘pure construction of our minds’.

L1Aura Loire: Somebody

This piece uses video and the shared media capabilities or Viewer 2 to explore concepts of virtual identity by riffing off Emily Dickinson’s poem “i’m nobody who are you?”

Lollito Larkham: Identification Office

J’ai illustré l’ambiguité de l’identité par cette installation qui représente un bureau des identifications imaginaire. tel qu’il pourrait être dans un univers virtuel dont les résidents peuvent changer d’apparence à tout moment.

Ici dans Second Life nous pouvons revêtir tellement de formes, sans limites autre que celle de l’imagination et de la technologie. Nous pouvons être et prétendre à être tellement de personalités différentes. Cependant, la représentation de cet ETRE SOI  reste régie par la personne réelle qui anime l’avatar derrière son clavier. Que l’on choisisse d’être une amélioration de soi, une représentation fidèle de son être réel ou une créature physiquement totalement différente, l’avatar reste un prolongement de notre moi réel. La forme peut changer mais les qualités, les connaissances et les savoir faire restent ceux du réel. Alors, jusqu’où l’immersion dans un autre moi est possible? Est -ce un éloignement de notre moi réel que nous recherchons ou une immersion dans ce moi réel qui nous echappe, immersion à travers la page blanche qui reste à écrire que représente un univers numérique peuplé mais vierge à notre connaissance.

Maya Paris: Now You See Me

“Now You See Me” is an interactive musical installation.

Now you see me,

Now you don’t,

Does it Matter where I Stand?

Look Up,

Look Down,

Look Sideways,

That’s the kind of Bird I Am.

Come and Bird-Up, search for the ID clues and revel in the ambiguity, absurdity and polarity of your own shifting Identity.

Nebulosus Severine: The Darkness with the Infinite Depths

EXAMINATION OF THE AVATAR AS A TRANSMUTABLE SELF-PORTRAIT. The compulsion to express my emotions visually (viscerally) through my avatar has led me to deep introspection and profound exploration of self-knowledge as an artist and a sentient being.  It is allowing me to free my essential, inner self; to evolve/grow/heal — emotionally, mentally, spiritually, physically.

Pixels Sideways & Wotthe Dickins: “This Is How We…”

The original works of virtual art throughout our installation look at how Ambiguity of Identity shapes the way people connect with other people in virtual worlds and in Second LIfe by how they communicate openly vs privately, how avatar’s visual identities are ultimately a thin veil between human and avatar, how human beings can form deeply emotional and intimate relationships with people they may never meet in their first/real lives and how sometimes it’s just fun to be silly and take a ride in the Avatar Blender.

We have four concepts in our overall installation.

  • Avatar Montages
  • Evesdroppers
  • Giant Emotions
  • The Avatar Blender

RAG Randt: Ambiguous Ambiguity

In a virtual environment what you see is not always what you think you see or whom. In my exhibit, I explore various relationships we take for granted in the real world and play with the virtual ambiguities.

Sabrinaa Nightfiire

Sabrinaa was our muse for this production. She was the very capable and enthusiastic project leader when all this began a year ago. She unexpectedly had to withdraw for personal reasons, at which time the team leadership fell to FreeWee Ling. We all miss Sabrinaa’s great intelligence and good humor.

The Museum build team dedicates this show to Sabrinaa with our love and best wishes.

Taralyn Gravois

Taralyn provided most of the cutout figures on display in the main entrance hall.

Wotthe Dickens (see Pixels Sideways)

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Etiam pulvinar consectetur dolor sed malesuada. Ut convallis euismod dolor nec pretium. Nunc ut tristique massa.

Nam sodales mi vitae dolor ullamcorper et vulputate enim accumsan. Morbi orci magna, tincidunt vitae molestie nec, molestie at mi. Nulla nulla lorem, suscipit in posuere in, interdum non magna.