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Cross World Art Creation: Silas Merlin

I met French pastel artist Silas Merlin (RL:  Jean-François Le Saint) several years ago through my friend Zephyr Zabelin, who then owned the artists’ community sim called Artemisia where I was a resident. When Zep left SL I acquired the sim and sought to populate it with the work of both residents and other interesting artists. I offered Silas a small space and I was happy to have a selection of his beautiful pastels on display.

Silas and his doppelgangerSilas and his doppelganger

Silas has been in and out of SL over the years, but has recently come back stronger than ever. Most recently, he has been working on rendering some of his 2D pastel work into 3D digital sculptures, which he has imported into SL and has also had RL 3D printed editions made. This afternoon was the opening of an exhibition of his new work at the MBK Gallery, curated by Asmita Duranjaya (SLURL below).

Realities inbetween at MBK GalleryRealities inbetween at MBK Gallery

I have to say I was stunned when Silas invited me to see some of this work a few weeks ago as he was preparing for this show. The work closely aligns with the research I’ve been doing in cross-world art making processes. But while my work has so far been mostly conceptual, here Silas was actually doing it.

Silas uses different approaches for his 3D work. Some of his sculptures are based on his 2D pastel paintings (which are, in turn, based on real live models). But just as a sculptor in clay creates an armature with gross shapes that are gradually refined, Silas has started with normal primitive objects in Second Life to model the basic shape. He then exported that model as an editable mesh object that can be further refined using 3D modeling software. Once the detailed model is complete, he then imported it again into SL as a 3D textured mesh object. And as a bonus that same model can then also be sent to a 3D printer to make a solid model in real life.

A display showing the process from prims to meshA display showing the process from prims to mesh

20160306_00620160306_007

20160306_008Silas shows 2 versions of his “final result.” The high resolution model has a land impact of 10, while the other comes in at 3. Both very efficient for a complex model.
Here you can see a wireframe view of the 2 models showing the differences in mesh geometry.Here you can see a wireframe view of the 2 models showing the differences in mesh geometry.
From a real life pastel, to a SL sculpture, and back to real life again with a 3D printed model.From a real life pastel, to a SL sculpture, and back to real life again with a 3D printed model.

Silas’s show at MBK Gallery continues through April.
SLURL: http://maps.secondlife.com/secondlife/Meisterbastler/46/170/34

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Categories

A sample text widget

Etiam pulvinar consectetur dolor sed malesuada. Ut convallis euismod dolor nec pretium. Nunc ut tristique massa.

Nam sodales mi vitae dolor ullamcorper et vulputate enim accumsan. Morbi orci magna, tincidunt vitae molestie nec, molestie at mi. Nulla nulla lorem, suscipit in posuere in, interdum non magna.