Here’s a simple object that has a fairly cool effect. This started as a test for one of the recent additions to LSL (Linden Scripting Language). I created the essential particle script using my Porgan by the fabled Jopsy Pendragon of Particle Lab fame. The Porgan is an intuitive real-time development tool for making particle effects, and is much simpler than trying to edit script parameters, though I do usually end up tweaking the scripts. I did, in fact edit the params pretty heavily on this, primarily to introduce random changes.
First point I want to make is that there are a number of new functions in LSL, that affect object links. They’re all basically the same as the old functions except that you can now use one script in (say) the root prim to do the same effect in one or more child prims. These new functions are a sort of expansion of the . . . → Read More: How to make a particle kaleido-thingy