RANT ALERT! I keep telling myself change is good. I’ve never really believed that. I see nothing wrong with a nice little sustainable ecosystem. It’s when the Powers That Be decide they need to build a hyperspace bypass through your zucchinis that things get complicated.
I’m in a difficult place in my Second Life right now. Like many, I’m in a period of transition. I am going to have to reinvent or give up my beloved Artemisa sim very soon. I have poured thousands of personal dollars and thousands of hours and my very heart and soul into the place for over three years. But it’s just become economically untenable. The general economy as well as the stupidity of LL have both had an impact. It’s breaking my heart to think about it.
I’ve been watching soror’s campaign to promote InWorldz with . . . → Read More: Change is change
In what was probably the most spectacular demolition I’ve ever witnessed (and I’ve witnessed a good number of them), the Caerleon Museum of Identity went out with a bang. Or a rumble… Actually all I heard was a bunch of knocking sounds. Anyway it was impressive as hell.
After clearing most of the essential stuff and making copies for the inventory archives, I gave the group a 20 minute warning. After restarting my viewer to get Fraps to capture the action, I flew up to select all my objects in Edit. I then unlinked everything and set them as physical.There were over 1300 prims, from small mannequin fingers to the 100 meter diameter floors and dome parts. Normally at this point one would set the objects as temporary to facilitate cleanup. But I wanted the process to take longer than one minute, so I figured the mess would be worth it. It took me quite . . . → Read More: Caerleon Museum Meets Its Maker
There is so much potential for engagement in virtual worlds. It takes some effort and resources to do something on the scale of the Museum of Identity, of course, but astounding work is done by individuals every day. You just have to be attuned to it, I think.
The Caerleon installation was the latest in a series of massive collaborations among some of SL’s best artists. It’s a limited series and the Caerleon project is beginning to wind down. There is only one more to be done and I’m not at all certain of its status. They were working on ReactionGrid, but I believe that team is currently inactive. There are some powerful artists in that group. If they ever get it together, I’d like to join in, but I’m not able to spend the time to run another collaboration. The Museum was in planning for a year. I was like the third or fourth . . . → Read More: It’s still good
Image via Wikipedia
It must be Friday. I’m talking with my friend Chinook and on Fridays it seems the conversation inevitably turns to food. Chi is a great cook, especially baked goods. She likes to try new things and she’ll often mention something she was planning to make and that would suggest all kinds of variations to me. Ways to make it different or more interesting or more intense. I rarely bake anything beyond simple breads, but I enjoy discussing food as conceptual art.
I am not blessed with synesthesia, but ever since I learned about it long ago I’ve had an interest in the idea of intentionally creating cross-sensory experiences. Virtual worlds make this not only possible, but almost necessary. We have only sight and sound here. Sometimes we can almost feel a haptic response to virtual objects. Using something like a Wii controller in SL might be interesting to try to see . . . → Read More: Intersensory modalities
I keep telling myself that as I shiver in a dark corner waiting for something to start making sense.
My feeling is that we’re in for some chaotic times in the near future as relates to virtual worlds. This is a good thing in the long run as I’ve always contended that virtual worlds would never take off until they were decentralized and networked like the web. It’s just that the technology is not quite there yet, so startup companies are forging ahead with the OpenSim platform and hoping there’s a future for that. (Is there a future for that? I really don’t know who’s developing OS or what plans are for its future. If we’re always going to be stuck with the antiquated physics and other issues that were resolved years ago by SL, I’m not sure I want to go back to the horse and buggy. Especially the buggy.)
The bonehead moves by . . . → Read More: Change is good